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My home-made bar replay for MT4

I made a home-made bar replay for MT4 as an alternative to the tradingview bar replay. You can change timeframes and use objects easily. It just uses vertical lines to block the future candles. Then it adjusts the vertical lines when you change zoom or time frames to keep the "future" bars hidden.
I am not a professional coder so this is not as robust as something like Soft4fx or Forex Tester. But for me it gets the job done and is very convenient. Maybe you will find some benefit from it.

Here are the steps to use it:
1) copy the text from the code block
2) go to MT4 terminal and open Meta Editor (click icon or press F4)
3) go to File -> New -> Expert Advisor
4) put in a title and click Next, Next, Finish
5) Delete all text from new file and paste in text from code block
6) go back to MT4
7) Bring up Navigator (Ctrl+N if it's not already up)
8) go to expert advisors section and find what you titled it
9) open up a chart of the symbol you want to test
10) add the EA to this chart
11) specify colors and start time in inputs then press OK
12) use "S" key on your keyboard to advance 1 bar of current time frame
13) use tool bar buttons to change zoom and time frames, do objects, etc.
14) don't turn on auto scroll. if you do by accident, press "S" to return to simulation time.
15) click "buy" and "sell" buttons (white text, top center) to generate entry, TP and SL lines to track your trade
16) to cancel or close a trade, press "close order" then click the white entry line
17) drag and drop TP/SL lines to modify RR
18) click "End" to delete all objects and remove simulation from chart
19) to change simulation time, click "End", then add the simulator EA to your chart with a new start time
20) When you click "End", your own objects will be deleted too, so make sure you are done with them
21) keep track of your own trade results manually
22) use Tools-> History center to download new data if you need it. the simulator won't work on time frames if you don't have historical data going back that far, but it will work on time frames that you have the data for. If you have data but its not appearing, you might also need to increase max bars in chart in Tools->Options->Charts.
23) don't look at status bar if you are moused over hidden candles, or to avoid this you can hide the status bar.


Here is the code block.
//+------------------------------------------------------------------+ //| Bar Replay V2.mq4 | //| Copyright 2020, MetaQuotes Software Corp. | //| https://www.mql5.com | //+------------------------------------------------------------------+ #property copyright "Copyright 2020, MetaQuotes Software Corp." #property link "https://www.mql5.com" #property version "1.00" #property strict #define VK_A 0x41 #define VK_S 0x53 #define VK_X 0x58 #define VK_Z 0x5A #define VK_V 0x56 #define VK_C 0x43 #define VK_W 0x57 #define VK_E 0x45 double balance; string balance_as_string; int filehandle; int trade_ticket = 1; string objectname; string entry_line_name; string tp_line_name; string sl_line_name; string one_R_line_name; double distance; double entry_price; double tp_price; double sl_price; double one_R; double TP_distance; double gain_in_R; string direction; bool balance_file_exist; double new_balance; double sl_distance; string trade_number; double risk; double reward; string RR_string; int is_tp_or_sl_line=0; int click_to_cancel=0; input color foreground_color = clrWhite; input color background_color = clrBlack; input color bear_candle_color = clrRed; input color bull_candle_color = clrSpringGreen; input color current_price_line_color = clrGray; input string start_time = "2020.10.27 12:00"; input int vertical_margin = 100; //+------------------------------------------------------------------+ //| Expert initialization function | //+------------------------------------------------------------------+ int OnInit() { Comment(""); ChartNavigate(0,CHART_BEGIN,0); BlankChart(); ChartSetInteger(0,CHART_SHIFT,true); ChartSetInteger(0,CHART_FOREGROUND,false); ChartSetInteger(0,CHART_AUTOSCROLL,false); ChartSetInteger(0,CHART_SCALEFIX,false); ChartSetInteger(0,CHART_SHOW_OBJECT_DESCR,true); if (ObjectFind(0,"First OnInit")<0){ CreateStorageHLine("First OnInit",1);} if (ObjectFind(0,"Simulation Time")<0){ CreateTestVLine("Simulation Time",StringToTime(start_time));} string vlinename; for (int i=0; i<=1000000; i++){ vlinename="VLine"+IntegerToString(i); ObjectDelete(vlinename); } HideBars(SimulationBarTime(),0); //HideBar(SimulationBarTime()); UnBlankChart(); LabelCreate("New Buy Button","Buy",0,38,foreground_color); LabelCreate("New Sell Button","Sell",0,41,foreground_color); LabelCreate("Cancel Order","Close Order",0,44,foreground_color); LabelCreate("Risk To Reward","RR",0,52,foreground_color); LabelCreate("End","End",0,35,foreground_color); ObjectMove(0,"First OnInit",0,0,0); //--- create timer EventSetTimer(60); return(INIT_SUCCEEDED); } //+------------------------------------------------------------------+ //| Expert deinitialization function | //+------------------------------------------------------------------+ void OnDeinit(const int reason) { //--- destroy timer EventKillTimer(); } //+------------------------------------------------------------------+ //| Expert tick function | //+------------------------------------------------------------------+ void OnTick() { //--- } //+------------------------------------------------------------------+ //| ChartEvent function | //+------------------------------------------------------------------+ void OnChartEvent(const int id, const long &lparam, const double &dparam, const string &sparam) { if (id==CHARTEVENT_CHART_CHANGE){ int chartscale = ChartGetInteger(0,CHART_SCALE,0); int lastchartscale = ObjectGetDouble(0,"Last Chart Scale",OBJPROP_PRICE,0); if (chartscale!=lastchartscale){ int chartscale = ChartGetInteger(0,CHART_SCALE,0); ObjectMove(0,"Last Chart Scale",0,0,chartscale); OnInit(); }} if (id==CHARTEVENT_KEYDOWN){ if (lparam==VK_S){ IncreaseSimulationTime(); UnHideBar(SimulationPosition()); NavigateToSimulationPosition(); CreateHLine(0,"Current Price",Close[SimulationPosition()+1],current_price_line_color,1,0,true,false,false,"price"); SetChartMinMax(); }} if(id==CHARTEVENT_OBJECT_CLICK) { if(sparam=="New Sell Button") { distance = iATR(_Symbol,_Period,20,SimulationPosition()+1)/2; objectname = "Trade # "+IntegerToString(trade_ticket); CreateHLine(0,objectname,Close[SimulationPosition()+1],foreground_color,2,5,false,true,true,"Sell"); objectname = "TP for Trade # "+IntegerToString(trade_ticket); CreateHLine(0,objectname,Close[SimulationPosition()+1]-distance*2,clrAqua,2,5,false,true,true,"TP"); objectname = "SL for Trade # "+IntegerToString(trade_ticket); CreateHLine(0,objectname,Close[SimulationPosition()+1]+distance,clrRed,2,5,false,true,true,"SL"); trade_ticket+=1; } } if(id==CHARTEVENT_OBJECT_CLICK) { if(sparam=="New Buy Button") { distance = iATR(_Symbol,_Period,20,SimulationPosition()+1)/2; objectname = "Trade # "+IntegerToString(trade_ticket); CreateHLine(0,objectname,Close[SimulationPosition()+1],foreground_color,2,5,false,true,true,"Buy"); objectname = "TP for Trade # "+IntegerToString(trade_ticket); CreateHLine(0,objectname,Close[SimulationPosition()+1]+distance*2,clrAqua,2,5,false,true,true,"TP"); objectname = "SL for Trade # "+IntegerToString(trade_ticket); CreateHLine(0,objectname,Close[SimulationPosition()+1]-distance,clrRed,2,5,false,true,true,"SL"); trade_ticket+=1; } } if(id==CHARTEVENT_OBJECT_DRAG) { if(StringFind(sparam,"TP",0)==0) { is_tp_or_sl_line=1; } if(StringFind(sparam,"SL",0)==0) { is_tp_or_sl_line=1; } Comment(is_tp_or_sl_line); if(is_tp_or_sl_line==1) { trade_number = StringSubstr(sparam,7,9); entry_line_name = trade_number; tp_line_name = "TP for "+entry_line_name; sl_line_name = "SL for "+entry_line_name; entry_price = ObjectGetDouble(0,entry_line_name,OBJPROP_PRICE,0); tp_price = ObjectGetDouble(0,tp_line_name,OBJPROP_PRICE,0); sl_price = ObjectGetDouble(0,sl_line_name,OBJPROP_PRICE,0); sl_distance = MathAbs(entry_price-sl_price); TP_distance = MathAbs(entry_price-tp_price); reward = TP_distance/sl_distance; RR_string = "RR = 1 : "+DoubleToString(reward,2); ObjectSetString(0,"Risk To Reward",OBJPROP_TEXT,RR_string); is_tp_or_sl_line=0; } } if(id==CHARTEVENT_OBJECT_CLICK) { if(sparam=="Cancel Order") { click_to_cancel=1; Comment("please click the entry line of the order you wish to cancel."); } } if(id==CHARTEVENT_OBJECT_CLICK) { if(sparam!="Cancel Order") { if(click_to_cancel==1) { if(ObjectGetInteger(0,sparam,OBJPROP_TYPE,0)==OBJ_HLINE) { entry_line_name = sparam; tp_line_name = "TP for "+sparam; sl_line_name = "SL for "+sparam; ObjectDelete(0,entry_line_name); ObjectDelete(0,tp_line_name); ObjectDelete(0,sl_line_name); click_to_cancel=0; ObjectSetString(0,"Risk To Reward",OBJPROP_TEXT,"RR"); } } } } if (id==CHARTEVENT_OBJECT_CLICK){ if (sparam=="End"){ ObjectsDeleteAll(0,-1,-1); ExpertRemove(); }} } //+------------------------------------------------------------------+ void CreateStorageHLine(string name, double value){ ObjectDelete(name); ObjectCreate(0,name,OBJ_HLINE,0,0,value); ObjectSetInteger(0,name,OBJPROP_SELECTED,false); ObjectSetInteger(0,name,OBJPROP_SELECTABLE,false); ObjectSetInteger(0,name,OBJPROP_COLOR,clrNONE); ObjectSetInteger(0,name,OBJPROP_BACK,true); ObjectSetInteger(0,name,OBJPROP_ZORDER,0); } void CreateTestHLine(string name, double value){ ObjectDelete(name); ObjectCreate(0,name,OBJ_HLINE,0,0,value); ObjectSetInteger(0,name,OBJPROP_SELECTED,false); ObjectSetInteger(0,name,OBJPROP_SELECTABLE,false); ObjectSetInteger(0,name,OBJPROP_COLOR,clrWhite); ObjectSetInteger(0,name,OBJPROP_BACK,true); ObjectSetInteger(0,name,OBJPROP_ZORDER,0); } bool IsFirstOnInit(){ bool bbb=false; if (ObjectGetDouble(0,"First OnInit",OBJPROP_PRICE,0)==1){return true;} return bbb; } void CreateTestVLine(string name, datetime timevalue){ ObjectDelete(name); ObjectCreate(0,name,OBJ_VLINE,0,timevalue,0); ObjectSetInteger(0,name,OBJPROP_SELECTED,false); ObjectSetInteger(0,name,OBJPROP_SELECTABLE,false); ObjectSetInteger(0,name,OBJPROP_COLOR,clrNONE); ObjectSetInteger(0,name,OBJPROP_BACK,false); ObjectSetInteger(0,name,OBJPROP_ZORDER,3); } datetime SimulationTime(){ return ObjectGetInteger(0,"Simulation Time",OBJPROP_TIME,0); } int SimulationPosition(){ return iBarShift(_Symbol,_Period,SimulationTime(),false); } datetime SimulationBarTime(){ return Time[SimulationPosition()]; } void IncreaseSimulationTime(){ ObjectMove(0,"Simulation Time",0,Time[SimulationPosition()-1],0); } void NavigateToSimulationPosition(){ ChartNavigate(0,CHART_END,-1*SimulationPosition()+15); } void NotifyNotEnoughHistoricalData(){ BlankChart(); Comment("Sorry, but there is not enough historical data to load this time frame."+"\n"+ "Please load more historical data or use a higher time frame. Thank you :)");} void UnHideBar(int barindex){ ObjectDelete(0,"VLine"+IntegerToString(barindex+1)); } void BlankChart(){ ChartSetInteger(0,CHART_COLOR_FOREGROUND,clrNONE); ChartSetInteger(0,CHART_COLOR_CANDLE_BEAR,clrNONE); ChartSetInteger(0,CHART_COLOR_CANDLE_BULL,clrNONE); ChartSetInteger(0,CHART_COLOR_CHART_DOWN,clrNONE); ChartSetInteger(0,CHART_COLOR_CHART_UP,clrNONE); ChartSetInteger(0,CHART_COLOR_CHART_LINE,clrNONE); ChartSetInteger(0,CHART_COLOR_GRID,clrNONE); ChartSetInteger(0,CHART_COLOR_ASK,clrNONE); ChartSetInteger(0,CHART_COLOR_BID,clrNONE);} void UnBlankChart(){ ChartSetInteger(0,CHART_COLOR_FOREGROUND,foreground_color); ChartSetInteger(0,CHART_COLOR_CANDLE_BEAR,bear_candle_color); ChartSetInteger(0,CHART_COLOR_CANDLE_BULL,bull_candle_color); ChartSetInteger(0,CHART_COLOR_BACKGROUND,background_color); ChartSetInteger(0,CHART_COLOR_CHART_DOWN,foreground_color); ChartSetInteger(0,CHART_COLOR_CHART_UP,foreground_color); ChartSetInteger(0,CHART_COLOR_CHART_LINE,foreground_color); ChartSetInteger(0,CHART_COLOR_GRID,clrNONE); ChartSetInteger(0,CHART_COLOR_ASK,clrNONE); ChartSetInteger(0,CHART_COLOR_BID,clrNONE);} void HideBars(datetime starttime, int shift){ int startbarindex = iBarShift(_Symbol,_Period,starttime,false); ChartNavigate(0,CHART_BEGIN,0); if (Time[WindowFirstVisibleBar()]>SimulationTime()){NotifyNotEnoughHistoricalData();} if (Time[WindowFirstVisibleBar()]=0; i--){ vlinename="VLine"+IntegerToString(i); ObjectCreate(0,vlinename,OBJ_VLINE,0,Time[i],0); ObjectSetInteger(0,vlinename,OBJPROP_COLOR,background_color); ObjectSetInteger(0,vlinename,OBJPROP_BACK,false); ObjectSetInteger(0,vlinename,OBJPROP_WIDTH,vlinewidth); ObjectSetInteger(0,vlinename,OBJPROP_ZORDER,10); ObjectSetInteger(0,vlinename,OBJPROP_FILL,true); ObjectSetInteger(0,vlinename,OBJPROP_STYLE,STYLE_SOLID); ObjectSetInteger(0,vlinename,OBJPROP_SELECTED,false); ObjectSetInteger(0,vlinename,OBJPROP_SELECTABLE,false); } NavigateToSimulationPosition(); SetChartMinMax();} }//end of HideBars function void SetChartMinMax(){ int firstbar = WindowFirstVisibleBar(); int lastbar = SimulationPosition(); int lastbarwhenscrolled = WindowFirstVisibleBar()-WindowBarsPerChart(); if (lastbarwhenscrolled>lastbar){lastbar=lastbarwhenscrolled;} double highest = High[iHighest(_Symbol,_Period,MODE_HIGH,firstbar-lastbar,lastbar)]; double lowest = Low[iLowest(_Symbol,_Period,MODE_LOW,firstbar-lastbar,lastbar)]; ChartSetInteger(0,CHART_SCALEFIX,true); ChartSetDouble(0,CHART_FIXED_MAX,highest+vertical_margin*_Point); ChartSetDouble(0,CHART_FIXED_MIN,lowest-vertical_margin*_Point); } void LabelCreate(string labelname, string labeltext, int row, int column, color labelcolor){ int ylocation = row*18; int xlocation = column*10; ObjectCreate(0,labelname,OBJ_LABEL,0,0,0); ObjectSetString(0,labelname,OBJPROP_TEXT,labeltext); ObjectSetInteger(0,labelname,OBJPROP_COLOR,labelcolor); ObjectSetInteger(0,labelname,OBJPROP_FONTSIZE,10); ObjectSetInteger(0,labelname,OBJPROP_ZORDER,10); ObjectSetInteger(0,labelname,OBJPROP_BACK,false); ObjectSetInteger(0,labelname,OBJPROP_CORNER,CORNER_LEFT_UPPER); ObjectSetInteger(0,labelname,OBJPROP_ANCHOR,ANCHOR_LEFT_UPPER); ObjectSetInteger(0,labelname,OBJPROP_XDISTANCE,xlocation); ObjectSetInteger(0,labelname,OBJPROP_YDISTANCE,ylocation);} double GetHLinePrice(string name){ return ObjectGetDouble(0,name,OBJPROP_PRICE,0); } void CreateHLine(int chartid, string objectnamey, double objectprice, color linecolor, int width, int zorder, bool back, bool selected, bool selectable, string descriptionn) { ObjectDelete(chartid,objectnamey); ObjectCreate(chartid,objectnamey,OBJ_HLINE,0,0,objectprice); ObjectSetString(chartid,objectnamey,OBJPROP_TEXT,objectprice); ObjectSetInteger(chartid,objectnamey,OBJPROP_COLOR,linecolor); ObjectSetInteger(chartid,objectnamey,OBJPROP_WIDTH,width); ObjectSetInteger(chartid,objectnamey,OBJPROP_ZORDER,zorder); ObjectSetInteger(chartid,objectnamey,OBJPROP_BACK,back); ObjectSetInteger(chartid,objectnamey,OBJPROP_SELECTED,selected); ObjectSetInteger(chartid,objectnamey,OBJPROP_SELECTABLE,selectable); ObjectSetString(0,objectnamey,OBJPROP_TEXT,descriptionn); } //end of code 
submitted by Learning_2 to Forex [link] [comments]

Evedo ($EVED) - Events done better | Microcap utility token

This utility token has flown under the radar for the most part of this year, mainly due to the effects of COVID.

I firmly believe that Evedo will take off once restrictions begin to ease. The platform is up and running, the team is transparent and hard-working, and the industry they are targeting is huge - approximately $850 BILLION.



  1. Circulating supply: 12 256 590 EVED
  2. Total supply: 17 756 590 EVED

  1. Currently the EVED/ETH and EVED/BTC pairs at BitForex provide the best liquidity.
  2. Also traded at Halodex with more decent exchanges on the way.

The problem:
Organizing (or cancelling) any size of event today involves a ton of coordination handled separately between venues, performers, sponsors, partners, rental services, ticket resellers and all the different software programs involved. More than often this leads to a lot of mistakes, wasted time and money and last but not least trust issues and the possibility of ticket fraud.
The solution:
Evedo is a blockchain based solution that brings together everybody involved in organizing, sponsoring, running and attending an event. Their mission is to synergize all participants in organizing events, allowing them to improve their work, have the highest level of security and eliminate unnecessary middlemen.
As an event management and ticketing platform, Evedo offers a B2B and a B2C marketplace that utilizes smart contracts to ensure speed, transparency and security. That way the money is kept safe until all terms are met and everybody is satisfied. Organizing or crowdfunding an event on the Evedo platform is as easy as booking an available venue and performers at the B2B marketplace and afterwards selling the tickets at the B2C marketplace.
(B2B: https://alpha.evedo.co/)
(B2C: https://www.evedo.co/tickets)
Recently, due to Covid-19, Evedo also launched the alpha version of Evedo webinars, a platform through which anyone can create an unlimited number of events with a lot of great functionalities.
(https://evedo.co/webinars)
The white paper mentions the following factors and functionalities that could affect the intrinsic value of the EVED tokens:
  1. The purchase of tickets through the B2C platform will be done by means of either automatic conversion of BTC, ETH or fiat currencies into EVED, or by a direct transaction of EVED tokens which are stored in the client wallet. Every purchase will be a ‘bid to buy’ on the market with a positive effect on the supply-demand ratio. The EVED tokens collected in the process of tickets being sold will be locked until the event is over. Evedo aims to have more than 5000 small, middle and large size event companies as well as individuals creating events on the platform by the end of 2021.
  2. Advertising: The B2C platform will be structured as a social media website where managers, artists, event organizers and attendees will be able to set up profiles, interact with each other, form groups attending a particular type of events, have community management tools, … All of the above will lead to the B2C platform being daily used. Services providers, performers, music labels, agencies and venues will be able to advertise their services directly to event organizers on the B2B platform. The EVED token will be the only means of payment for the advertising services available on the EVEDO platform.
  3. Subscription fees and B2B payments: see Evedo white paper
  1. Monthly AMA (‘EVEDO TALKS’) on YouTube (soon possibly on EVEDO Webinars)
  2. Best blockchain startup award (National competition Central European Startup awards)
submitted by Torfix to CryptoMoonShots [link] [comments]

EVEDO: Events done better

I’ve seen a lot of tokens mentioned here, but not yet Evedo. Evedo has a hard working team and some live products that deserve more attention:

  1. Circulating supply: 12.256.590 EVED
  2. Total supply: 17.756.590 EVED

  1. Currently the EVED/ETH and EVED/BTC pairs at BitForex provide the best liquidity.
  2. Also traded at Halodex with more decent exchanges on the way.

The problem:
Organizing (or cancelling) any size of event today involves a ton of coordination handled separately between venues, performers, sponsors, partners, rental services, ticket resellers and all the different software programs involved. More than often this leads to a lot of mistakes, wasted time and money and last but not least trust issues and the possibility of ticket fraud.
The solution:
Evedo is a blockchain based solution that brings together everybody involved in organizing, sponsoring, running and attending an event. Their mission is to synergize all participants in organizing events, allowing them to improve their work, have the highest level of security and eliminate unnecessary middlemen.
As an event management and ticketing platform, Evedo offers a B2B and a B2C marketplace that utilizes smart contracts to ensure speed, transparency and security. That way the money is kept safe until all terms are met and everybody is satisfied. Organizing or crowdfunding an event on the Evedo platform is as easy as booking an available venue and performers at the B2B marketplace and afterwards selling the tickets at the B2C marketplace.
(B2B: https://alpha.evedo.co/)
(B2C: https://www.evedo.co/tickets)
Recently, due to Covid-19, Evedo also launched the alpha version of Evedo webinars, a platform through which anyone can create an unlimited number of events with a lot of great functionalities.
(https://evedo.co/webinars)

The white paper mentions the following factors and functionalities that could affect the intrinsic value of the EVED tokens:
  1. The purchase of tickets through the B2C platform will be done by means of either automatic conversion of BTC, ETH or fiat currencies into EVED, or by a direct transaction of EVED tokens which are stored in the client wallet. Every purchase will be a ‘bid to buy’ on the market with a positive effect on the supply-demand ratio. The EVED tokens collected in the process of tickets being sold will be locked until the event is over. Evedo aims to have more than 5000 small, middle and large size event companies as well as individuals creating events on the platform by the end of 2021.
  2. Advertising: The B2C platform will be structured as a social media website where managers, artists, event organizers and attendees will be able to set up profiles, interact with each other, form groups attending a particular type of events, have community management tools, … All of the above will lead to the B2C platform being daily used. Services providers, performers, music labels, agencies and venues will be able to advertise their services directly to event organizers on the B2B platform. The EVED token will be the only means of payment for the advertising services available on the EVEDO platform.
  3. Subscription fees and B2B payments: see Evedo white paper

  1. Monthly AMA (‘EVEDO TALKS’) on YouTube (soon possibly on EVEDO Webinars)
  2. Best blockchain startup award (National competition Central European Startup awards)
submitted by hoetoevallig to CryptoMoonShots [link] [comments]

MAME 0.210

MAME 0.210

It’s time for the delayed release of MAME 0.210, marking the end of May. This month, we’ve got lots of fixes for issues with supported systems, as well as some interesting additions. Newly added hand-held and tabletop games include Tronica’s Shuttle Voyage and Space Rescue, Mattel’s Computer Chess, and Parker Brothers’ Talking Baseball and Talking Football. On the arcade side, we’ve added high-level emulation of Gradius on Bubble System hardware and a prototype of the Neo Geo game Viewpoint. For this release, Jack Li has contributed an auto-fire plugin, providing additional functionality over the built-in auto-fire feature.
A number of systems have had been promoted to working, or had critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU issues affecting Apollo and Mac operating systems have been addressed. Other notable improvements include star field emulation in Tutankham, further progress on SGI emulation, Sega Saturn video improvements, write support for the CoCo OS-9 disk image format, and preliminary emulation for MP3 audio on Konami System 573 games.
There are lots of software list additions this month. Possibly most notable is the first dump of a Hanimex Pencil II cartridge, thanks to the silicium.org team. Another batch of cleanly cracked and original Apple II software has been added, along with more ZX Spectrum +3 software, and a number of Colour Genie cassette titles.
That’s all we’ve got space for here, but there are lots more bug fixes, alternate versions of supported arcade games, and general code quality improvements. As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.210

MAME 0.210

It’s time for the delayed release of MAME 0.210, marking the end of May. This month, we’ve got lots of fixes for issues with supported systems, as well as some interesting additions. Newly added hand-held and tabletop games include Tronica’s Shuttle Voyage and Space Rescue, Mattel’s Computer Chess, and Parker Brothers’ Talking Baseball and Talking Football. On the arcade side, we’ve added high-level emulation of Gradius on Bubble System hardware and a prototype of the Neo Geo game Viewpoint. For this release, Jack Li has contributed an auto-fire plugin, providing additional functionality over the built-in auto-fire feature.
A number of systems have had been promoted to working, or had critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU issues affecting Apollo and Mac operating systems have been addressed. Other notable improvements include star field emulation in Tutankham, further progress on SGI emulation, Sega Saturn video improvements, write support for the CoCo OS-9 disk image format, and preliminary emulation for MP3 audio on Konami System 573 games.
There are lots of software list additions this month. Possibly most notable is the first dump of a Hanimex Pencil II cartridge, thanks to the silicium.org team. Another batch of cleanly cracked and original Apple II software has been added, along with more ZX Spectrum +3 software, and a number of Colour Genie cassette titles.
That’s all we’ve got space for here, but there are lots more bug fixes, alternate versions of supported arcade games, and general code quality improvements. As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

MAME 0.210

MAME 0.210

It’s time for the delayed release of MAME 0.210, marking the end of May. This month, we’ve got lots of fixes for issues with supported systems, as well as some interesting additions. Newly added hand-held and tabletop games include Tronica’s Shuttle Voyage and Space Rescue, Mattel’s Computer Chess, and Parker Brothers’ Talking Baseball and Talking Football. On the arcade side, we’ve added high-level emulation of Gradius on Bubble System hardware and a prototype of the Neo Geo game Viewpoint. For this release, Jack Li has contributed an auto-fire plugin, providing additional functionality over the built-in auto-fire feature.
A number of systems have had been promoted to working, or had critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU issues affecting Apollo and Mac operating systems have been addressed. Other notable improvements include star field emulation in Tutankham, further progress on SGI emulation, Sega Saturn video improvements, write support for the CoCo OS-9 disk image format, and preliminary emulation for MP3 audio on Konami System 573 games.
There are lots of software list additions this month. Possibly most notable is the first dump of a Hanimex Pencil II cartridge, thanks to the silicium.org team. Another batch of cleanly cracked and original Apple II software has been added, along with more ZX Spectrum +3 software, and a number of Colour Genie cassette titles.
That’s all we’ve got space for here, but there are lots more bug fixes, alternate versions of supported arcade games, and general code quality improvements. As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

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The Best Guide To Start or Expand Your Forex Business ...

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